The Spy in the Jungle gig in Cyberpunk 2077 Phantom Liberty offers players an intriguing mix of espionage, tactical combat, and moral decision-making. Assigned by Mr. Hands in Dogtown, this quest tasks V with investigating the mysterious disappearance of a Brazilian intelligence agent named Mark Bana. Navigating through dangerous locations and uncovering hidden motives makes this mission one of the most memorable side activities in the expansion.
Starting the Gig and Infiltrating Organitopia
To initiate the quest, players must head to the Paradise Hotel in Dogtown to brief with Brazilian agents Ana and Steven. After learning about Mark Bana's last known whereabouts, your next objective is to travel to Organitopia, a museum facility overrun by Scavengers. Securing the perimeter requires taking down guards outside before finding an entry point, such as a force-opened barred window on the side.
Navigating the Museum and Facing Ribakov
Once inside Organitopia, V receives cryptic communications from Mark Bana guiding them deeper into the main museum hall. Moving through the displays leads to an unexpected encounter with Boris Ribakov, a formidable agent who utilizes optical camo and fast movement. Defeating Ribakov requires constant mobility and weapon precision, rewarding players with the iconic Pizdets submachine gun upon his defeat.
Uncovering the Truth Behind Mark Bana
After eliminating the threat, V proceeds to the room upstairs to finally meet Bana in person. Instead of finding the missing agent, players discover a secret room housing a woman named Katya, who admits to posing as Bana. Katya reveals crucial information regarding Bana's fate and offers a deal involving his biomonitor and coordinates to her hidden stash in exchange for her freedom.
Key Choices and Mission Endings
Confronting Katya leaves players with pivotal choices that influence how the quest concludes. You can choose to spare Katya and take the biomonitor, or follow agent Ana's orders to eliminate her on the spot. Delivering the biomonitor back to the agents completes the core objective, though players also have the option to leave the item at a fixer drop point to trigger alternate consequences.